For a while now, I’ve been perusing the net on how to make a good looking map.
There are some sites out there that actually offer valuable tips, but it’s still nothing that I really wanted/needed. So that’s why I decided to do it myself. Partially for the reason cause I really really wanted to, but also because my Clones need a world at some point. So yay for bonusreasons! I actually got the idea from my DM on one of the weekly DnD session, since she’s done a bang up job in creating her own map for us. It got me thinking on what I wanted in my world. And that’s what you’ll need first.
1. Make a solid list of all the places you’d like to see in your world. This can be anything and everything your heart desires most. You like giant oceans infested with Bermuda Triangles or ancient monsters asleep in the deep? Go for it. You always wanted to have you characters wandering the high plains of some fantasy realm? Or even better, deep below the Highest Mountains, where ancient caverns hold the most foul creatures yet to be discovered.. The possibilities are endless. For the sake of this tutorial, I do have to mention that I did all the drawing in photoshop. You’ll need a certain knowledge of layers, brushes, and being able to work with textures and the like. If you’re fine with all this, go on then, what are you waiting for?
2. I went with a partially ice-covered and flooded world. Some mountains here ‘n there and a few fields of grass, and a couple of green forests/jungles to finish it of. So that’s a lotta green, white and blue really. Remember, this is all to scale. So I added a lot of lakes in between, as a direct result from the flood. For a brief moment I considered adding volcano’s as well, but thought this would be a bit too much of the good stuff. I’ll save that for underground maybe. We’ll see. This brings me to the next bit: how you want it to look on the surface, and more precisely, it’s borders.
4. Which is now actually. You like swearing like a sailor? Well, you got a decent reason now. After a while, you’ll get the feeling you want to smash something with a sledgehammer. That means you’re doing really good on the details. Keep at it!
5. By now, you should have some awesome pieces of land, and be able to seperate them as individual continents and/or islands. Time to start working on those deep and treacherous oceans, right?
6. First of all, decide on how deep you want them to be, those treacherous depths of water. You want a huge sleeper dragon or just some casual sharks in it? The deeper it goes, the darker the tone of your blue will be. Every map you’ll take a look at (you did do some research, right?), will show you the same result on this matter.
7. After lining them out, you start with some moooore coloring. Oh dear, when will it end?
8. Okay, now for the fun part. Start throwing in some texture, these will represent your rifts and fissures and whatnot. Same for the landmasses, give those mountains of yours a go. It’ll liven up the place a bit (this is where I pretend I’m a god, by lifting up my hand to the sky and raising whole mountains out of the ground).
9. Now we start with the nitpicking. Carefully make equally great squares and form an entire grid for your map. It’s all about location, location, location.
10. I got tired of it. Added some more snow. Wanted to give one of my new brushes a try.
11. Hey, you know what a map needs? A compass. Shinyyy.
12. Ugh, more nitpicking? Fine, add some grades, coördinates, shiny numbers and stuff like that. Here’s where your reference material kicks in. You’ll love it. And don’t forget to add an Equator and the Tropic of Capricorn and Cancer and all that. You know, details.
13. EEeeey!!! The fun finally starts! Let’s make it old-timey! Cause who wants a shiny new map? That’s boring man. Let’s scribble a bit on it, set it on fire, make burnmarks, spill coffee on it, and draw all sorts of fun stuff on it. Go bananas! For now, copy your map on a different layer and give it that brown hue, it’ll come over the original colors in the end.
14. Make it even more older, erase some parts.
15. Done playing? No way! This is where you combine the two. Erase a bit where still needed and see if it fits.
16. Think you’re done? Nu-uh. Keep doing that shiny stuff. It took me several goes, after all.
17. Now, time for textures. More fun stuff. I got a small offline databank -coughyeahright!cough- of textures, ready to be used at the flick of a wrist. For this one, I chose something with a lotta folds.
19. Since I really didn’t like how the folds weren’t accentuated, I decided to brush ‘m up a bit at this point as well.
20. Alright, you’re almost done. Just add all those places of interest you had in that big list of yours, all the mountainpasses, the swamps, minefields, secret lairs in the volcano, oceans of sharks around your base.. I’m drifting again. Hum. Just look at the image I provided as my end result, you get the idea, right?
Right, so there you have it. 20 Simple Steps. And you got yourself a kickass map for your imaginary world to go play with! Thanks for reading people, I hope you had fun with it.